Empowering Digital Literacy …

… in a Transforming World

Digitisation is on everyone’s lips. Artificial intelligence and algorithms, 3D printing and the use of robots increasingly influence life and work, the way of communicating, producing and political decision-making. But what is meant by digitization? What social impact will the technological change bring? Further deindustrialisation, increased unemployment and/or new jobs? New possibilities of information, but also of surveillance, active participation, but also of hate speech? And how should these developments be shaped by politics?

Adult educators in France, Romania, Spain and Berlin are exchanging ideas and creating a wiki on the technological, social and political dimensions of digitisation. It also contains inspirations and methodological suggestions for an “analog” learning on this topic.

On this website we publish step by step what we learned, shared and produced during the project.


The project

Digitalisation shapes European citizen’s work and life, the economy, society and politics. It is both often mentioned but rarely understood. It encompasses a) technological change through 3D printing, roboters, artificial intelligence, algorithms, etc. b) social change through deindustrialisation, disruption, unemployment, the creation of jobs, new and ongoing skill requirements, other communication practices including cyber-mobbing, life styles and attitudes, c) political change in terms of 1. new ways of mobilisation, information and participation but also fake news, Hacker attacks and cyberwars; 2. a structural change of the public sphere due to social media, blogs and the shrinking influence of ‘traditional’ media (newspapers, tv), 3. the poitical strategy to frame the digitalisation by setting laws and rules, etc.

Digitalisation resp. the socio-economic and political transformation of the industrial and post-industrial societies is a European challenge. It can not be ‘managed’ by a state / society alone. As European countries are connected through the European Internal Market, there is a need to develop common strategies for analysing the developments, fostering critical understanding and strengthening digital competencies. This also matters adult education. Especially disadvantaged learners and parents are challenged by these radical changes. Educational offers shall focus on providing appropriate information reflecting the issues in a multi-perspective way. Moreover, digital learning does not only take place by better using the devices like smartphones or enjoying the ‘Internet of Things’. It also requires a social context (seminars, workshops, etc.) for learning on digitalisation.

This project aims to create a wiki on the described three dimensions of digitalisation. It contains both information on the issue and teaching inspirations for trainers to arrange a common “analog” learning on these topics. The wiki’s content will be discussed during the transnational project meetings. It would be applied in workshops (LTTA) and in local activities, improved on a following transnational project meeting. The workshops will also provide the opportunity of exchanging good practises in teaching on digitalisation for adult learners among project’s partners.


The topic covers a vast field of aspects and questions. We share information we think they might be useful for a deeper understanding of what’s going on in terms of digitisation. We refer to three dimension:

A) technological aspects,

b) social change through digitisation,

c) political strategies to frame digitisation.

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Future 4.0. Digitisation of Economy and Society. A Challenge to Labour and Society

During another project colleagues from Czech Republic, Estonia, UK and Berlin provided information on the subject of digitisation. It contains an introduction to the history of industry 1.0-4.0, technological aspects (like artificial intelligence and algorithm, robotics, 3D printing), impacts on society, the political framing of the developments and the role of education. Moreover, the material provides exercises and games for trainers in adult education.

Digitalisation, a broad topic

Find here a first  list of articles, videos, teaching material, information on digitalisation reflecting the topic from different points of view.

facebook container, a tool which helps

Those users who work with firefox and experienced virus attacks after posting on Facebook can enjoy an easy tool provided by Mozilla to prevent any negative impact of this social medium: the facebook container add-on. It also hinders Facebook tracking.

User centered design method

During the transnational project meeting in Paris from 3rd to 5th July 2019 gave Renaud Bessiers from qodop an introduction to the user centered design method. It is a marketing instrument but gives useful inspiration for European adult education. It is up to us to adopt and modify it, creatively. See the full presentation of R. Bessiers and the method’s description. All is published under creative commons.

What we produce

During the cooperation we make interviews, videos and ask adult learners what they think about digitisation, ‘smartisation’ (from smartphone to smart city), digital maturity, challenges and new ways for democracy in times of hacking, surveillance, online campaigns, the structural change of the public discourse which allows citizens getting information by established media but also by other citizens (via social media), and so on…

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Questionnaire among adult educators

Our first questionnaire was conducted to get an idea of the relationship to the digital transformation that the trainers involved in the project have.

23 persons have answered, hence it could not be statistically relevant, but it gives us a rather good picture of the kind of material they use and the level of familiarity with the digital tools they have, the uses they are making of them and the hopes and fears which the « digital future » nurtures in their mind.

The majority of the trainers (47.8 %) have positioned themselves as middle in knowledge and experience. We can notice that very few have answered that they have a high knowledge of the Information and Communication Technologies. So we can say that the respondents have rather good skills in using the tools, but they don’t not know exactly how these technologies are developed and what stands behind (commercial strategies, societal choices).

Concerning the uses, we see that they are predominantly using the tools to work and communicate, but also to get informed (read and watch the news). Programming and video games are not very widespread inside the panel.

They is a high motivation to know more about the overall digital transformation. If we look at the particular answers, we see that people are curious on the future developments and want to take part and to improve their knowledge and their skills, but they are at the same time anxious about the changes that are to happen because of the digital transformation. There are also concerned about global surveillance and the deployment of social ranking systems. On the other hand, some of the respondents express their belief that the new digital technologies can be used in improving working conditions and promoting democratic participation.


Our project encompasses inspirations and methodological suggestions for an “analog” learning on technological aspects of digitalisation, but also its impact on society and the political strategies to ‘frame’ these processes.